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Swiderek Design
Home
UI Art/UX Design
Graphic Design
Branding
3D Modeling
Drawings
Home
UI Art/UX Design
Graphic Design
Branding
3D Modeling
Drawings
Bioshock Infinite HUD Footage

Bioshock Infinite HUD Footage

Bioshock Infinite Diagetic UI View fullsize

Bioshock Infinite Diagetic UI

Bioshock Infinite Menu System View fullsize

Bioshock Infinite Menu System

Bioshock Infinite Menu System View fullsize

Bioshock Infinite Menu System

Bioshock Infinite Menu System View fullsize

Bioshock Infinite Menu System

Bioshock Infinite Loading Screen View fullsize

Bioshock Infinite Loading Screen

Bioshock Infinite Prototype Menu System (unused) View fullsize

Bioshock Infinite Prototype Menu System (unused)

Bioshock Infinite Prototype HUD (unused) View fullsize

Bioshock Infinite Prototype HUD (unused)

Bioshock Infinite Prototype HUD (unused) View fullsize

Bioshock Infinite Prototype HUD (unused)

Bioshock Infinite Prototype Menu (unused) View fullsize

Bioshock Infinite Prototype Menu (unused)

Bioshock Infinite Prototype Menu System (unused) View fullsize

Bioshock Infinite Prototype Menu System (unused)

Bioshock Infinite Prototype Menu System (unused) View fullsize

Bioshock Infinite Prototype Menu System (unused)

Bioshock Infinite Prototype Menu System (unused) View fullsize

Bioshock Infinite Prototype Menu System (unused)

Bioshock Infinite Prototype Vending Screen (unused) View fullsize

Bioshock Infinite Prototype Vending Screen (unused)

Bioshock Infinite Prototype Pop-Up (unused) View fullsize

Bioshock Infinite Prototype Pop-Up (unused)

Bioshock Infinite Prototype Vending Screen (unused) View fullsize

Bioshock Infinite Prototype Vending Screen (unused)

Bioshock Infinite Vending Screen View fullsize

Bioshock Infinite Vending Screen

The Swid Sircle. I am fairly certain I invented one classic sci-fi/cyberpunk UI paradigm - the rotating circles with chunks coming off them, ie, "the Swid Sircle", which has since become ubiquitous. Loading screen for System Shock 2.

The Swid Sircle. I am fairly certain I invented one classic sci-fi/cyberpunk UI paradigm - the rotating circles with chunks coming off them, ie, "the Swid Sircle", which has since become ubiquitous. Loading screen for System Shock 2.

The Swid Sircle. I am fairly certain I invented one classic sci-fi/cyberpunk UI paradigm - the rotating circles with chunks coming off them, ie, "the Swid Sircle", which has since become ubiquitous. Menu screen for System Shock 2. View fullsize

The Swid Sircle. I am fairly certain I invented one classic sci-fi/cyberpunk UI paradigm - the rotating circles with chunks coming off them, ie, "the Swid Sircle", which has since become ubiquitous. Menu screen for System Shock 2.

Perception Menu System Concept View fullsize

Perception Menu System Concept

Phantom Dust HUD View fullsize

Phantom Dust HUD

Phantom Dust HUD Process View fullsize

Phantom Dust HUD Process

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Ghost Story/Irrational Games Screen Concepting Paintover View fullsize

Ghost Story/Irrational Games Screen Concepting Paintover

Ghost Story/Irrational Games Screen Concepting Paintover View fullsize

Ghost Story/Irrational Games Screen Concepting Paintover

Ghost Story/Irrational Games Screen Concepting Paintover View fullsize

Ghost Story/Irrational Games Screen Concepting Paintover

Ghost Story/Irrational Games Screen Concepting Paintover View fullsize

Ghost Story/Irrational Games Screen Concepting Paintover

Ghost Story/Irrational Games Screen Concepting Paintover View fullsize

Ghost Story/Irrational Games Screen Concepting Paintover

Ghost Story/Irrational Games Screen Concepting Paintover View fullsize

Ghost Story/Irrational Games Screen Concepting Paintover

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Ghost Story/Irrational Games Screen Concepting View fullsize

Ghost Story/Irrational Games Screen Concepting

Bioshock Loading Screen View fullsize

Bioshock Loading Screen

Bioshock Sell Screen View fullsize

Bioshock Sell Screen

Bioshock Map System View fullsize

Bioshock Map System

Deep Cover UI concept View fullsize

Deep Cover UI concept

Deep Cover UI concept View fullsize

Deep Cover UI concept

Deep Cover UI concept (briefcase rendered by Nate Wells) View fullsize

Deep Cover UI concept (briefcase rendered by Nate Wells)

Embers of War HUD View fullsize

Embers of War HUD

Embers of War HUD Process View fullsize

Embers of War HUD Process

Embers of War HUD Process View fullsize

Embers of War HUD Process

Embers of War HUD Process View fullsize

Embers of War HUD Process

Embers of War HUD Process View fullsize

Embers of War HUD Process

Embers of War HUD Process View fullsize

Embers of War HUD Process

UnderWorld Ascendant HUD View fullsize

UnderWorld Ascendant HUD

UnderWorld Ascendant Menu Process View fullsize

UnderWorld Ascendant Menu Process

UnderWorld Ascendant HUDProcess View fullsize

UnderWorld Ascendant HUDProcess

Bioshock Infinite HUD Footage
Bioshock Infinite Diagetic UI
Bioshock Infinite Menu System
Bioshock Infinite Menu System
Bioshock Infinite Menu System
Bioshock Infinite Loading Screen
Bioshock Infinite Prototype Menu System (unused)
Bioshock Infinite Prototype HUD (unused)
Bioshock Infinite Prototype HUD (unused)
Bioshock Infinite Prototype Menu (unused)
Bioshock Infinite Prototype Menu System (unused)
Bioshock Infinite Prototype Menu System (unused)
Bioshock Infinite Prototype Menu System (unused)
Bioshock Infinite Prototype Vending Screen (unused)
Bioshock Infinite Prototype Pop-Up (unused)
Bioshock Infinite Prototype Vending Screen (unused)
Bioshock Infinite Vending Screen
The Swid Sircle. I am fairly certain I invented one classic sci-fi/cyberpunk UI paradigm - the rotating circles with chunks coming off them, ie, "the Swid Sircle", which has since become ubiquitous. Loading screen for System Shock 2.
The Swid Sircle. I am fairly certain I invented one classic sci-fi/cyberpunk UI paradigm - the rotating circles with chunks coming off them, ie, "the Swid Sircle", which has since become ubiquitous. Menu screen for System Shock 2.
Perception Menu System Concept
Phantom Dust HUD
Phantom Dust HUD Process
Ghost Story/Irrational Games Screen Concepting
Ghost Story/Irrational Games Screen Concepting
Ghost Story/Irrational Games Screen Concepting
Ghost Story/Irrational Games Screen Concepting Paintover
Ghost Story/Irrational Games Screen Concepting Paintover
Ghost Story/Irrational Games Screen Concepting Paintover
Ghost Story/Irrational Games Screen Concepting Paintover
Ghost Story/Irrational Games Screen Concepting Paintover
Ghost Story/Irrational Games Screen Concepting Paintover
Ghost Story/Irrational Games Screen Concepting
Ghost Story/Irrational Games Screen Concepting
Ghost Story/Irrational Games Screen Concepting
Ghost Story/Irrational Games Screen Concepting
Bioshock Loading Screen
Bioshock Sell Screen
Bioshock Map System
Deep Cover UI concept
Deep Cover UI concept
Deep Cover UI concept (briefcase rendered by Nate Wells)
Embers of War HUD
Embers of War HUD Process
Embers of War HUD Process
Embers of War HUD Process
Embers of War HUD Process
Embers of War HUD Process
UnderWorld Ascendant HUD
UnderWorld Ascendant Menu Process
UnderWorld Ascendant HUDProcess

SwiderekDesign@gmail.com

Michael Swiderek

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